If there are no enemy followers They seem to have a slight preference for targets their attacks will kill, but they won't always go after them. Spell activations just trigger their effect and are gone, but followers will attack another follower on the enemy field randomly. Spells will always activate before followers, but the order they and your followers activate is random. A coin flip determines whose cards and skills will activate first. You can play as many or as few cards as like onto the field, and if you don't like your hand you have the option to shuffle it into the deck and draw a new one twice during the game. This is a double edged sword however: If a follower is killed, your character loses life equal to its size rating. Cards with higher Size ratings generally have better stats than those without, and direct attacks to the enemy character is based on Size, not attack. You can play any number of cards as long as the field never never goes over the size or slot limit. This the key resource in Sword Girls, Size. I have yet to see anything that can change this limit) and you always play cards to fill the slots sequentially. You can only play cards up to your maximum field size (which is 10. Cards are arranged in a semicircle in front of your character, with slots numbered from 1-5. The gameplay isn't too different from what I've come to expect from these flash CCGs the gameplay is highly automated and you do everything during your turn, which little to no ability to react to your opponents moves. If these upgraded cards are significantly better than their ungraded counterparts, I worry for the new users. During my play I didn't encounter any upgraded cards, but it is a point of a concern for me: the game seems to imply these upgraded cards will have better stats, and the upgrading process has a chance of failure, like many Korean MMOs. It is possible to train and upgrade your cards, and give your Character cards gifts (of other cards. The interface is simple and workable, with a list of the cards currently in your deck on the left, and a sortable display of your cards in the middle. The deck building limits aren't very different from what you would expect: You must have 30 cards, exactly in your deck, and it can only contain a variable (mostly 3, but some are limited to 1 or 2) number of copies of a single card. Spells also have a Size, but are one shot effects that immediately go to your discard pile after use. Attack is how much damage the card deals when it strikes other followers, defense reduces damage taken, and stamina is the total amount of damage it can absorb before it dies. Size is part of the game's resource management system, which will be reviewed later think of it as analogous to mana cost in Magic. They have 4 characteristics, Size, Attack, Defense, and Stamina. Followers are your main workhorse: They stay in play, attack your opponents and their followers to defeat them. All cards have an Emblem, telling you what faction they belong to: certain cards only have effects on others of a certain faction Character cards represent you: they set your total life and each have an ability of some sort of to set them apart. The game includes three card types: Character, Follower, and Spell. There actually seems to be some kind of overarching plot, but it doesn't really make any sort of appearance outside their website as far as I can tell. who happen to kill, maim, and destroy other girls and a few monsters. I'm looking at you, Dominion), you have a bunch cute anime girls. It's most distinctive feature is that unlike many other card games in the West, which depict things that generally want to kill/maim/destroy other things (or farmers. Swords Girls is yet another flash-based, online CCG. So, I was in the second Sword Girls closed beta! I meant to post this much earlier but Steam sales sidetracked me.
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